![]() ![]() Eschewing the deeper mechanics of 4X grand strategy titles like Age of Empires or Civilisation, SpellForce has always been more story-focused, tasking you with raising powerful heroes to command your forces. Over the last two decades it has seen several sequels and spin-offs, all building upon its unique blend of RPG and RTS gameplay. They are all generally where they should be plus/minus a bit of an offset where it made sense for the game to play better.The Spellforce franchise was first produced by JoWood Productions twenty whole years ago with SpellForce: The Order of Dawn. That being said, what Gorwe said is also true when it comes to CoE taking a bit of liberty with some location placements due to gameplay. That's also one of the reasons why they are there defending the towers of the circle.Īs for why the big map doesn't have lots of small islands in the Tuscari sea - the big map isn't as detailed and it doesn't show everything to the dot. I'm assuming you're making the connection due to the medusae, but keep in mind that those were already on Fiara at the time CoE takes places - they were brought over by Shar of the Isles who, at this point, was already in the circle. Not quite, the islands in the Tuscari sea in CoE aren't meant to be the lost isles. It's safest to say that COE takes place on some variant of the continent of Fiara, though both distorted truncated in some way or another. ![]() This is due to the fact that it's a single continent with the Lost Isles wedged into a gulf to the southeast, which on that map is about where the Tuscari Sea is on the interactive world map. Originally posted by =(FGR)=Sentinel:The interactive map isn't accurate to Conquest of Eo, at least. ![]()
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